Post by Faie on Mar 18, 2010 20:01:13 GMT 1
The land of eternal youth, the land beyond the mist. Many has hero's has written tales about this wonderful, strange lands beyond mankind's perception and understanding. This is a place of youth and beauty. Here strength, music, and all pleasurable pursuits came together in a single place. This Otherworld was a place where sickness and death did not exist. Here happiness lasted forever; no one wanted for food and drink. But mind ye that the ways of happiness as fa'ae see it is not as always as we human understands it. Be cosius always remember that they are fa'ae and their ways are not always as ye might like.
There bards, the hero's tells about a place where spirits goes, where mankind leave this world and enter the next. Some say that is what Tír na nÓg is, other says its just a passage. But humans has been there, taken with them back tales of such wonders and delight. Oisín tells the tale how he meet Niamh who takes him through the world, leads him into the blessed land. But later homesickness comes, and the hero wishes to return to his native lands. Devastated he becomes as he learns it has passed three hundred years since he left his native lands, to him it was just like one year had gone by. Niamh tells him never to set foot on the ground, never leave the magical horse.. many are thus tales how our here touch ground, but all of them has one thing in common. As Oisín sets foot on the ground all thus three hundreds years descending up on him in that moment, he age and dies.
Tír na nÓg is for some a isle, for others a great continent. But non really know but the fa'ae of course yet for them Tír na nÓg just is that Tír na nÓg, don't bother to ask them, for ye will never get a explanation that mankind would understand.
OOC:
Tír na nÓg is a place from the old folk lore tales of Ireland and Britannia. It comes from the Celtic / Irish mythology and from thus tales around Europe, Tír na nÓg is Irish equal to Greeks Elysium. So the core setting of Tír is Celtic / Irish but ye will see how we use the rest of the Europe's folk lore there too. Like in Tír one can meet a typical fa'ae that mostly appears in Swedish folk lore for example. We have a High Court of all fa'ae that 'lives' there, a court that is a creation from all this folk lore around. Thus the High Court 'rules' over whole Otherworld aka Annwfn.
Links about Tír na nÓg to get a idea and inspiration:
en.wikipedia.org/wiki/Tir_na_nog
www.timelessmyths.com/celtic/celtworld.html#Otherworld
What Tír na nÓg is not:
Dungeon and Dragons settup, its not Shadowrun's setting either or any fantasy role-playing games merging or creation.
There bards, the hero's tells about a place where spirits goes, where mankind leave this world and enter the next. Some say that is what Tír na nÓg is, other says its just a passage. But humans has been there, taken with them back tales of such wonders and delight. Oisín tells the tale how he meet Niamh who takes him through the world, leads him into the blessed land. But later homesickness comes, and the hero wishes to return to his native lands. Devastated he becomes as he learns it has passed three hundred years since he left his native lands, to him it was just like one year had gone by. Niamh tells him never to set foot on the ground, never leave the magical horse.. many are thus tales how our here touch ground, but all of them has one thing in common. As Oisín sets foot on the ground all thus three hundreds years descending up on him in that moment, he age and dies.
Tír na nÓg is for some a isle, for others a great continent. But non really know but the fa'ae of course yet for them Tír na nÓg just is that Tír na nÓg, don't bother to ask them, for ye will never get a explanation that mankind would understand.
OOC:
Tír na nÓg is a place from the old folk lore tales of Ireland and Britannia. It comes from the Celtic / Irish mythology and from thus tales around Europe, Tír na nÓg is Irish equal to Greeks Elysium. So the core setting of Tír is Celtic / Irish but ye will see how we use the rest of the Europe's folk lore there too. Like in Tír one can meet a typical fa'ae that mostly appears in Swedish folk lore for example. We have a High Court of all fa'ae that 'lives' there, a court that is a creation from all this folk lore around. Thus the High Court 'rules' over whole Otherworld aka Annwfn.
Links about Tír na nÓg to get a idea and inspiration:
en.wikipedia.org/wiki/Tir_na_nog
www.timelessmyths.com/celtic/celtworld.html#Otherworld
What Tír na nÓg is not:
Dungeon and Dragons settup, its not Shadowrun's setting either or any fantasy role-playing games merging or creation.